Fall 2017. Survival/strategy point and click video game. Developed in collaboration with Xavier Apostol.
In Parahistory, history is only a distraction. Interpret your way through a variety of artifacts from a culture long lost, while managing the existential crisis of your own people.
My Roles. Game/Narrative Design: I defined mechanics and narrative, focusing on world building. Visual Design: I headed all visual aspects of the project, including overall look, animations and UI art.