Parahistory has a two-part structure: the player can choose from artifacts that cover various aspects of community life, and then they can announce their findings. Their choices branch off into new artifacts that are related to their inquiry. The effects of the player's choices become visually apparent, promptly.
Taking inspiration from Reigns, Parahistory similarly marries resource-based mechanics back to soft systems and narrative at large. Playtesters noted enjoying the cryptic nature of the game, but also wanting a better understanding of how their choices affected its progression.